Your augmented reality idea is now really starting to take shape. So now it’s important to move on to the next step: who makes your app and what is your available budget? When finding the right app developer, many options are possible. From my experience, the most important thing is to find someone you trust. You may have to share certain confidential things with this person.
At Kunstchef, for example, we wanted to use the source files of our digital art to get the highest possible quality in the app. But do you really want to share this with a developer you don’t know personally? In any case, something to think about well in advance!
An augmented reality app
You may not have any idea in advance about the costs of VP Communications Officer Email Lists having an augmented reality app made. It is important to consider the following: the more functionality you want personalized to your own style, the more expensive your project will be.
At Kunstchef, we worked with a developer who uses Unity AR’s augmented reality. This included almost every functionality that is now used in the app as ‘out-of-the-box’. This put a lot of pressure on the price. In addition, I decided to make a call to UpWork, where I had posted the briefing during the search for a developer.
The app stores
The developer has developed your app and it is ready to be published. It is important that while your app is being developed, you submit it to the Google Play and Apple App Store. Your account must be accepted by Google and Apple before you can put your app live in the app stores.
- Google Play requires a one-time payment of $25.
- There is an annual payment of $99 for the Apple App Store.
Then the developer can publish your app in the app stores, and voilà! You now have your own augmented reality app live!
After publishing the app, you can choose to remove the developer from both app stores. I always recommend doing this. If you want to work with the developer again later, you can just add his/her email again.